My understanding is that all dialogue is called from somewhere through a pointer, so I found the start of the intro text and looked for references to it (doing the whole address/0x4000 -> bank number, then searched for, making sure to add 80 or subtract 40 for the last byte), but I've had no luck so far with that. So I haven't gotten it translated completely or anything, but I definitely noticed huge issues with the amount of space I have for text. Use the English table I made to shove all the new text back in the game according to the addresses and sizes Get it translated (somehow, one of my friends said he'd help)Ĥ. Use said table + a Python script I wrote to extract any text in the ROM (lots of gibberish, but I got all the dialogue text too, from at least looking at the intro and playing picture matching) along with the addresses and size of the textģ. Then my problem was that I didn't know the story or the dialogue anyway, so having it in gibberish was even worse than having it in Japanese (which I also don't speak).Ģ. So I started up a translation project for the original Medarot GB game (because it's a prequel that we never got here in the States), and after asking Danke for some help I was led here!īy searching around and finding random tutorials, I managed to replace all the tiles with English ones and make an English table.